Developed by military practitioners over two hundred years, wargaming is a practice used regularly by a range of organisations and actors, from the British Army to Greenpeace. What was originally used for training Prussian military officers in the 19th century, giving them a safe space to experiment, practice and make mistakes without serious consequences, has developed as an analytical, experiential and educational tool deployed for an array of contexts, far beyond its original scope.
For activists, campaigners, civil society groups and those trying to change the world, wargaming offers a crucial practice, one that is becoming increasingly valuable as the legal, financial and human costs of political action increase. Wargaming provides capacity-poor civil society groups, campaigns and activists, a safe-to-fail space to test their assumptions, red team their plans and train organisers, rather than learning on the fly in public.
Wargaming for social change is an emerging field with few practitioners and a limited history. In the UK, examples of what can be done include the situationist ludic-science group Class Wargames, who have prepared wargames to simulate a run on the pound, activist training games focused on negotiating compromise under stress, running a newly elected radical council and games for trade union organising. Red Plenty Games have also produced similar games, such as Parts Per Million and the Social Strike Game.
Meanwhile, in the US and Hungary, political simulations such as 2020 Transition Integrity Project and the 2026 Hungarian Election Simulation have been used to inform pro-democracy coalition strategy in authoritarian contexts. The field of civil society wargaming is as yet still largely undeveloped, which presents a real and exciting opportunity to shape a new field and practice.
I have been playing, designing and facilitating wargames, serious games and recreational megagames for over a decade as a member of Class Wargames and now as an Associate Partner at serious games consultancy Stone Paper Scissors. I can help fellows design and facilitate wargames and serious games and provide guidance on their use. I can also teach the design and adjudication skills so you can run your own, or together as a cohort.
Note - this topic differs from "Building power through play". Whilst those games are focused on communication, persuasion and campaigning, these are for educational, analytical or experiential purposes.
